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What Black Souls runescape players do at the very top buy RuneScape Mobile gold end in flip side (no struck runs, speedruns) are equally, if not more annoying, than managing switches and clunky boss mechanisms on a tick system. It required Otzdarva above a year to have the ability to get a no hit run on Dark Souls two for example. I imagine in the event that you ever tried a no hit run in Dark Souls you'll probably start thinking managing a few buttons or the clunky movement and ability system on RS3 is dimensions less bothersome, even though Souls matches are allegedly less clunky.
The sole difference between Dark Souls and Runescape is that Dark Souls does not encourage you to further challenge yourself outside the'score' (clearing the runescape game once), but it is not like Runescape induce you to be as fantastic as Couchy or anything. It's possible to earn 30m+ hour Telos doing 10 minute kills with minimal switching and a pretty mediocre spinning, and you don't need any switches beyond a shield to get to 1000 percent enrage (and likely far beyond that) which puts you in the top 1% of runescape players with regard to highest enrage. Other than Telos that don't scale up to intense problems can be facerolled over with no situation with Revo + +.
Is the sophistication of high level pvming discouraging? Sure. If the ability ceiling of the runescape game be lowered as you say? Absolutely not. While skilling and comp have concrete achievemnts of an xp amount or a cape on your back, pvming has less explicit achivements of wisdom and muscle memory that yield respective rewards. Suggesting things like eliminating gear switching and 4taa is currently nullifying the achievements. Similarly, it wouldn't be fair to imply that max cape be eliminated because you're not maxed. Note is totally fine as is.
High level pvm is rewarding because there's a ton of effort that goes in to best ways to make money on osrs learning, executing, and playing at the runescape game ability ceiling. That ability ceiling is present because Runescape has had over 15 years of all runescape players pushing the limits of the runescape game. What people appear to fail to realize is that Runescape is a game, with a couple exceptions, which has rewards that scale with attempt. Rather than looking at the runescape game by a misguided tribal lens of"pvmers vs skillers" know the runescape game's actions as a function of effort vs reward. Similar conclusions can be drawn by you with xp rates, although I will mostly look at gp rewards.